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- // Persistence Of Vision raytracer version 1.0 sample file.
-
- // Imagemap interpolation test by CdW!
- // NOTE: Requires "test.gif"
-
- #include "colors.inc"
-
- #declare Bilinear = 2.0
- #declare Norm_Dist = 4.0
-
- camera {
- location <0.0 0.0 -25.0>
- direction <0.0 0.0 1.0>
- up <0.0 1.0 0.0>
- right <1.33333 0.0 0.0>
- look_at <0 0 0>
- }
-
- // Left hemisphere: Bilinear
- object {
- sphere { <0.0 0.0 0.0> 1.0 }
- clipped_by { plane { <1 0 0> 0 } }
- texture { // x-y oriented bitmap image
- color Red
- image_map { gif "test.gif"
- interpolate Bilinear
- }
- translate <-0.5 -0.5 0>
- ambient 0.2
- diffuse 0.7
- }
- scale <10 10 10>
- translate <-1 0 0>
- }
-
- // Right hemisphere: norm_dist
- object {
- sphere { <0.0 0.0 0.0> 1.0 }
- clipped_by { plane { <-1 0 0> 0 } }
- texture { // x-y oriented bitmap image
- color Blue
- image_map { gif "test.gif"
- interpolate Norm_Dist
- }
- translate <-0.5 -0.5 0>
- ambient 0.2
- diffuse 0.7
- }
- scale <10 10 10>
- translate <1 0 0>
- }
-
-
- object {
- light_source { <100.0 120.0 -130.0>
- colour White
- }
- }
-
-